//////////////////////////////////////////////////////////////////////////// // // Copyright 2016 Realm Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // //////////////////////////////////////////////////////////////////////////// #import "DrawPath.h" @implementation DrawPath @dynamic path; - (UIBezierPath *)path { UIBezierPath *path = [UIBezierPath bezierPath]; path.lineWidth = 4.0f; NSUInteger index = 0; for (DrawPoint *point in self.points) { if (index == 0) { [path moveToPoint:point.cgPoint]; } else { [path addLineToPoint:point.cgPoint]; } index++; } return path; } @end