// // UIColor+adjust.swift // Nextcloud // // Created by Marino Faggiana on 04/02/2020. // Copyright © 2020 Marino Faggiana. All rights reserved. // import Foundation extension UIColor { @objc func lighter(by percentage: CGFloat = 30.0) -> UIColor? { return self.adjust(by: abs(percentage) ) } @objc func darker(by percentage: CGFloat = 30.0) -> UIColor? { return self.adjust(by: -1 * abs(percentage) ) } func adjust(by percentage: CGFloat = 30.0) -> UIColor? { var red: CGFloat = 0, green: CGFloat = 0, blue: CGFloat = 0, alpha: CGFloat = 0 if self.getRed(&red, green: &green, blue: &blue, alpha: &alpha) { return UIColor(red: min(red + percentage/100, 1.0), green: min(green + percentage/100, 1.0), blue: min(blue + percentage/100, 1.0), alpha: alpha) } else { return nil } } @objc func isTooLight() -> Bool { guard let components = cgColor.components, components.count > 2 else {return false} let brightness = ((components[0] * 299) + (components[1] * 587) + (components[2] * 114)) / 1000 return (brightness > 0.95) } @objc func isTooDark() -> Bool { guard let components = cgColor.components, components.count > 2 else {return false} let brightness = ((components[0] * 299) + (components[1] * 587) + (components[2] * 114)) / 1000 return (brightness < 0.05) } func isLight(threshold: Float = 0.7) -> Bool { let originalCGColor = self.cgColor // Now we need to convert it to the RGB colorspace. UIColor.white / UIColor.black are greyscale and not RGB. // If you don't do this then you will crash when accessing components index 2 below when evaluating greyscale colors. let RGBCGColor = originalCGColor.converted(to: CGColorSpaceCreateDeviceRGB(), intent: .defaultIntent, options: nil) guard let components = RGBCGColor?.components else { return false } guard components.count >= 3 else { return false } let brightness = Float(((components[0] * 299) + (components[1] * 587) + (components[2] * 114)) / 1000) return (brightness > threshold) } }