// // NCViewerImageDismissAnimationController.swift // Nextcloud // // Created by Suraj Thomas K on 7/19/18 Copyright © 2018 Al Tayer Group LLC.. // Modify for Nextcloud by Marino Faggiana on 04/03/2020. // // Author Marino Faggiana // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // internal class NCViewerImageDismissAnimationController: NSObject { private enum Constants { static let minimumVelocity: CGFloat = 15.0 static let minimumTranslation: CGFloat = 0.25 static let transitionDuration = 0.3 static let updateFrameRate: CGFloat = 2400.0 static let transitionSpeedFactor: CGFloat = 0.15 static let minimumZoomDuringInteraction: CGFloat = 0.9 } internal var image: UIImage? internal let gestureDirection: NCViewerImageViewController.GestureDirection internal weak var viewController: NCViewerImageViewController? internal var interactionInProgress = false private lazy var imageView = UIImageView() private var timer: Timer? private var distanceToMove: CGPoint = .zero private var relativePosition: CGPoint = .zero private var progressValue: CGFloat { return (gestureDirection == .horizontal) ? relativePosition.y : relativePosition.x } private var shouldZoomOutOnInteraction = false init( image: UIImage? = nil, gestureDirection: NCViewerImageViewController.GestureDirection, viewController: NCViewerImageViewController ) { self.image = image self.gestureDirection = gestureDirection self.viewController = viewController } internal func handleInteractiveTransition(_ recognizer: UIPanGestureRecognizer) { let translation = recognizer.translation(in: recognizer.view) let progress = CGPoint( x: translation.x / UIScreen.main.bounds.size.width, y: translation.y / UIScreen.main.bounds.size.height ) switch recognizer.state { case .began: beginTransition() fallthrough case .changed: relativePosition = progress updateTransition() case .ended, .cancelled, .failed: var toMove: CGFloat = 0.0 if abs(progressValue) > Constants.minimumTranslation { if let viewController = viewController, let targetFrame = viewController.dataSource?.targetFrameForDismissal(viewController) { animateToTargetFrame(targetFrame) return } else { toMove = (progressValue / abs(progressValue)) } } else { toMove = -progressValue } if gestureDirection == .horizontal { distanceToMove.x = -relativePosition.x distanceToMove.y = toMove } else { distanceToMove.x = toMove distanceToMove.y = -relativePosition.y } if timer == nil { timer = Timer.scheduledTimer( timeInterval: 1.0/Double(Constants.updateFrameRate), target: self, selector: #selector(update(_:)), userInfo: nil, repeats: true ) } default: break } } internal func animateToTargetFrame(_ target: CGRect) { let frame = imageViewFrame(for: imageView.bounds.size, in: target, mode: .scaleAspectFill) UIView.animate(withDuration: Constants.transitionDuration, animations: { self.imageView.frame = frame }) { finished in if finished { self.interactionInProgress = false if self.gestureDirection == .horizontal { self.relativePosition.y = -1.0 } else { self.relativePosition.x = -1.0 } self.finishTransition() } } } @objc private func update(_ timeInterval: TimeInterval) { let speed = (Constants.updateFrameRate * Constants.transitionSpeedFactor) let xDistance = distanceToMove.x / speed let yDistance = distanceToMove.y / speed distanceToMove.x -= xDistance distanceToMove.y -= yDistance relativePosition.x += xDistance relativePosition.y += yDistance updateTransition() let translation = CGPoint( x: xDistance * (UIScreen.main.bounds.size.width), y: yDistance * (UIScreen.main.bounds.size.height) ) let directionalTranslation = (gestureDirection == .horizontal) ? translation.y : translation.x if abs(directionalTranslation) < 1.0 { relativePosition.x += distanceToMove.x relativePosition.y += distanceToMove.y updateTransition() interactionInProgress = false finishTransition() } } internal func beginTransition() { shouldZoomOutOnInteraction = false if let viewController = viewController { shouldZoomOutOnInteraction = viewController.dataSource?.targetFrameForDismissal(viewController) != nil } createTransitionViews() viewController?.mediaContainerView.isHidden = true } private func finishTransition() { distanceToMove = .zero timer?.invalidate() timer = nil imageView.removeFromSuperview() let directionalPosition = (gestureDirection == .horizontal) ? relativePosition.y : relativePosition.x if directionalPosition != 0.0 { viewController?.dismiss(animated: false, completion: { self.viewController?.delegate?.viewerImageViewControllerDismiss() }) } else { viewController?.mediaContainerView.isHidden = false } } private func createTransitionViews() { imageView.image = image imageView.frame = imageViewFrame( for: image?.size ?? .zero, in: viewController?.view.bounds ?? .zero ) viewController?.view.addSubview(imageView) imageView.transform = CGAffineTransform.identity } private func updateTransition() { var transform = CGAffineTransform.identity let directionalPosition = (gestureDirection == .horizontal) ? relativePosition.y : relativePosition.x if shouldZoomOutOnInteraction { let scale = CGFloat.maximum(Constants.minimumZoomDuringInteraction, 1.0 - abs(directionalPosition)) transform = transform.scaledBy(x: scale, y: scale) } if gestureDirection == .horizontal { transform = transform.translatedBy( x: shouldZoomOutOnInteraction ? relativePosition.x * UIScreen.main.bounds.size.width : 0.0, y: relativePosition.y * UIScreen.main.bounds.size.height ) } else { transform = transform.translatedBy( x: relativePosition.x * UIScreen.main.bounds.size.width, y: shouldZoomOutOnInteraction ? relativePosition.y * UIScreen.main.bounds.size.height : 0.0 ) } imageView.transform = transform } private func imageViewFrame(for imageSize: CGSize, in frame: CGRect, mode: UIView.ContentMode = .scaleAspectFit) -> CGRect { guard imageSize != .zero, mode == .scaleAspectFit || mode == .scaleAspectFill else { return frame } var targetImageSize = frame.size let aspectHeight = frame.size.width / imageSize.width * imageSize.height let aspectWidth = frame.size.height / imageSize.height * imageSize.width if imageSize.width / imageSize.height > frame.size.width / frame.size.height { if mode == .scaleAspectFit { targetImageSize.height = aspectHeight } else { targetImageSize.width = aspectWidth } } else { if mode == .scaleAspectFit { targetImageSize.width = aspectWidth } else { targetImageSize.height = aspectHeight } } let x = frame.minX + (frame.size.width - targetImageSize.width) / 2.0 let y = frame.minY + (frame.size.height - targetImageSize.height) / 2.0 return CGRect(origin: CGPoint(x: x, y: y), size: targetImageSize) } }