/*!
http://www.w3.org/TR/SVG/coords.html#InterfaceSVGMatrix
interface SVGMatrix {
attribute float a setraises(DOMException);
attribute float b setraises(DOMException);
attribute float c setraises(DOMException);
attribute float d setraises(DOMException);
attribute float e setraises(DOMException);
attribute float f setraises(DOMException);
SVGMatrix multiply(in SVGMatrix secondMatrix);
SVGMatrix inverse() raises(SVGException);
SVGMatrix translate(in float x, in float y);
SVGMatrix scale(in float scaleFactor);
SVGMatrix scaleNonUniform(in float scaleFactorX, in float scaleFactorY);
SVGMatrix rotate(in float angle);
SVGMatrix rotateFromVector(in float x, in float y) raises(SVGException);
SVGMatrix flipX();
SVGMatrix flipY();
SVGMatrix skewX(in float angle);
SVGMatrix skewY(in float angle);
};
*/
#import
@interface SVGMatrix : NSObject
@property(nonatomic) float a;
@property(nonatomic) float b;
@property(nonatomic) float c;
@property(nonatomic) float d;
@property(nonatomic) float e;
@property(nonatomic) float f;
-(SVGMatrix*) multiply:(SVGMatrix*) secondMatrix;
-(SVGMatrix*) inverse;
-(SVGMatrix*) translate:(float) x y:(float) y;
-(SVGMatrix*) scale:(float) scaleFactor;
-(SVGMatrix*) scaleNonUniform:(float) scaleFactorX scaleFactorY:(float) scaleFactorY;
-(SVGMatrix*) rotate:(float) angle;
-(SVGMatrix*) rotateFromVector:(float) x y:(float) y;
-(SVGMatrix*) flipX;
-(SVGMatrix*) flipY;
-(SVGMatrix*) skewX:(float) angle;
-(SVGMatrix*) skewY:(float) angle;
@end