#import "SVGMatrix.h" @implementation SVGMatrix @synthesize a,b,c,d,e,f; -(SVGMatrix*) multiply:(SVGMatrix*) secondMatrix { NSAssert( FALSE, @"Not implemented yet" ); return nil; } -(SVGMatrix*) inverse { NSAssert( FALSE, @"Not implemented yet" ); return nil; } -(SVGMatrix*) translate:(float) x y:(float) y { NSAssert( FALSE, @"Not implemented yet" ); return nil; } -(SVGMatrix*) scale:(float) scaleFactor { NSAssert( FALSE, @"Not implemented yet" ); return nil; } -(SVGMatrix*) scaleNonUniform:(float) scaleFactorX scaleFactorY:(float) scaleFactorY { NSAssert( FALSE, @"Not implemented yet" ); return nil; } -(SVGMatrix*) rotate:(float) angle { NSAssert( FALSE, @"Not implemented yet" ); return nil; } -(SVGMatrix*) rotateFromVector:(float) x y:(float) y { NSAssert( FALSE, @"Not implemented yet" ); return nil; } -(SVGMatrix*) flipX { NSAssert( FALSE, @"Not implemented yet" ); return nil; } -(SVGMatrix*) flipY { NSAssert( FALSE, @"Not implemented yet" ); return nil; } -(SVGMatrix*) skewX:(float) angle { NSAssert( FALSE, @"Not implemented yet" ); return nil; } -(SVGMatrix*) skewY:(float) angle { NSAssert( FALSE, @"Not implemented yet" ); return nil; } @end