/** To implement the official SVG Spec, some "extra" methods are needed that are SHARED between classes, but which in the SVG Spec the classes aren't subclass/superclass of each other - so that there's no way to implement it without copy/pasting the code. To improve maintainability, we put those methods here, and then each place we need them has a 1-line method that delegates to a method body in this class. */ #import #import #import "SVGElement.h" #import "SVGTransformable.h" #import "SVGFitToViewBox.h" #define FORCE_RASTERIZE_LAYERS 0 // If True, all CALayers will be told to rasterize themselves. This MIGHT increase performance (or might not), but leads to blurriness whenever a layer is scaled / zoomed in #define IMPROVE_PERFORMANCE_BY_WORKING_AROUND_APPLE_FRAME_ALIGNMENT_BUG 1 // NB: Apple's code for rendering ANY CALayer is extremely slow if the layer has non-integer co-ordinates for its "frame" or "bounds" property. This flag technically makes your SVG's render incorrect at sub-pixel level, but often increases performance of Apple's rendering by a factor of 2 or more! @class SVGGradientLayer; @interface SVGHelperUtilities : NSObject /** According to the SVG Spec, there are two types of element that affect the on-screen size/shape/position/rotation/skew of shapes/images: 1. Any ancestor that implements SVGTransformable 2. Any "element that establishes a new viewport" - i.e. the tag and a few others This method ONLY looks at current node to establish the above two things, to do a RELATIVE transform (relative to parent node) */ +(CGAffineTransform) transformRelativeIncludingViewportForTransformableOrViewportEstablishingElement:(SVGElement*) transformableOrSVGSVGElement; /** According to the SVG Spec, there are two types of element that affect the on-screen size/shape/position/rotation/skew of shapes/images: 1. Any ancestor that implements SVGTransformable 2. Any "element that establishes a new viewport" - i.e. the tag and a few others This method recurses upwards to combine the above two things for everything in the tree, to establish an ABSOLUTE transform */ +(CGAffineTransform) transformAbsoluteIncludingViewportForTransformableOrViewportEstablishingElement:(SVGElement*) transformableOrSVGSVGElement; /** Some things - e.g. setting layer's Opacity - have to be done for pretty much EVERY SVGElement; this method automatically looks at the incoming element, uses the protocols that element has (e.g. SVGStylable) to automatically adapt the layer. This allows each SVGElement subclass to create a custom CALayer as needed (e.g. CATextLayer for text elements), but share the setup code. If compiled with FORCE_RASTERIZE_LAYERS, also tells every layer to rasterize itself */ +(void) configureCALayer:(CALayer*) layer usingElement:(SVGElement*) nonStylableElement; +(CALayer *) newCALayerForPathBasedSVGElement:(SVGElement*) svgElement withPath:(CGPathRef) path; + (SVGGradientLayer*)getGradientLayerWithId:(NSString*)gradId forElement:(SVGElement*)svgElement withRect:(CGRect)r transform:(CGAffineTransform)transform; +(CGColorRef) parseFillForElement:(SVGElement *)svgElement; +(CGColorRef) parseStrokeForElement:(SVGElement *)svgElement; +(void) parsePreserveAspectRatioFor:(Element*) element; @end