/*! http://www.w3.org/TR/SVG/coords.html#InterfaceSVGTransform // Transform Types const unsigned short SVG_TRANSFORM_UNKNOWN = 0; const unsigned short SVG_TRANSFORM_MATRIX = 1; const unsigned short SVG_TRANSFORM_TRANSLATE = 2; const unsigned short SVG_TRANSFORM_SCALE = 3; const unsigned short SVG_TRANSFORM_ROTATE = 4; const unsigned short SVG_TRANSFORM_SKEWX = 5; const unsigned short SVG_TRANSFORM_SKEWY = 6; readonly attribute unsigned short type; readonly attribute SVGMatrix matrix; readonly attribute float angle; void setMatrix(in SVGMatrix matrix) raises(DOMException); void setTranslate(in float tx, in float ty) raises(DOMException); void setScale(in float sx, in float sy) raises(DOMException); void setRotate(in float angle, in float cx, in float cy) raises(DOMException); void setSkewX(in float angle) raises(DOMException); void setSkewY(in float angle) raises(DOMException); */ #import #import "SVGMatrix.h" @interface SVGTransform : NSObject /*! Transform Types */ typedef enum SVGKTransformType { SVG_TRANSFORM_UNKNOWN = 0, SVG_TRANSFORM_MATRIX = 1, SVG_TRANSFORM_TRANSLATE = 2, SVG_TRANSFORM_SCALE = 3, SVG_TRANSFORM_ROTATE = 4, SVG_TRANSFORM_SKEWX = 5, SVG_TRANSFORM_SKEWY = 6 } SVGKTransformType; @property(nonatomic) SVGKTransformType type; @property(nonatomic,strong) SVGMatrix* matrix; @property(nonatomic,readonly) float angle; -(void) setMatrix:(SVGMatrix*) matrix; -(void) setTranslate:(float) tx ty:(float) ty; -(void) setScale:(float) sx sy:(float) sy; -(void) setRotate:(float) angle cx:(float) cx cy:(float) cy; -(void) setSkewX:(float) angle; -(void) setSkewY:(float) angle; @end