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- ////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2014 Realm Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- //
- ////////////////////////////////////////////////////////////////////////////
- #import <memory>
- #import <string>
- @class RLMRealm;
- namespace realm {
- class BindingContext;
- }
- // Add a Realm to the weak cache
- void RLMCacheRealm(std::string const& path, RLMRealm *realm);
- // Get a Realm for the given path which can be used on the current thread
- RLMRealm *RLMGetThreadLocalCachedRealmForPath(std::string const& path);
- // Get a Realm for the given path
- RLMRealm *RLMGetAnyCachedRealmForPath(std::string const& path);
- // Clear the weak cache of Realms
- void RLMClearRealmCache();
- // Check if the current thread is currently within a running CFRunLoop
- bool RLMIsInRunLoop();
- std::unique_ptr<realm::BindingContext> RLMCreateBindingContext(RLMRealm *realm);
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