NCMenu.swift 6.5 KB

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  1. //
  2. // NCMainMenuTableViewController.swift
  3. // Nextcloud
  4. //
  5. // Created by Philippe Weidmann on 16.01.20.
  6. // Copyright © 2020 Philippe Weidmann. All rights reserved.
  7. // Copyright © 2020 Marino Faggiana All rights reserved.
  8. //
  9. // Author Philippe Weidmann <philippe.weidmann@infomaniak.com>
  10. // Author Marino Faggiana <marino.faggiana@nextcloud.com>
  11. //
  12. // This program is free software: you can redistribute it and/or modify
  13. // it under the terms of the GNU General Public License as published by
  14. // the Free Software Foundation, either version 3 of the License, or
  15. // (at your option) any later version.
  16. //
  17. // This program is distributed in the hope that it will be useful,
  18. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  19. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  20. // GNU General Public License for more details.
  21. //
  22. // You should have received a copy of the GNU General Public License
  23. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  24. //
  25. import UIKit
  26. import FloatingPanel
  27. class NCMenu: UITableViewController {
  28. var actions = [NCMenuAction]()
  29. static func makeNCMenu(with actions: [NCMenuAction]) -> NCMenu {
  30. let menuViewController = UIStoryboard(name: "NCMenu", bundle: nil).instantiateInitialViewController() as! NCMenu
  31. menuViewController.actions = actions
  32. return menuViewController
  33. }
  34. // MARK: - View Life Cycle
  35. override func viewDidLoad() {
  36. super.viewDidLoad()
  37. }
  38. override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
  39. let menuAction = actions[indexPath.row]
  40. if let action = menuAction.action {
  41. self.dismiss(animated: true, completion: nil)
  42. action(menuAction)
  43. }
  44. }
  45. // MARK: - Table view data source
  46. override func numberOfSections(in tableView: UITableView) -> Int {
  47. return 1
  48. }
  49. override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
  50. return actions.count
  51. }
  52. override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
  53. let cell = tableView.dequeueReusableCell(withIdentifier: "menuActionCell", for: indexPath)
  54. cell.tintColor = NCBrandColor.shared.customer
  55. let action = actions[indexPath.row]
  56. let actionIconView = cell.viewWithTag(1) as! UIImageView
  57. let actionNameLabel = cell.viewWithTag(2) as! UILabel
  58. if action.action == nil {
  59. cell.selectionStyle = .none
  60. }
  61. if (action.isOn) {
  62. actionIconView.image = action.onIcon
  63. actionNameLabel.text = action.onTitle
  64. } else {
  65. actionIconView.image = action.icon
  66. actionNameLabel.text = action.title
  67. }
  68. cell.accessoryType = action.selectable && action.selected ? .checkmark : .none
  69. return cell
  70. }
  71. // MARK: - Tabel View Layout
  72. override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
  73. return 60
  74. }
  75. // MARK: - Accessibility
  76. open override func accessibilityPerformEscape() -> Bool {
  77. dismiss(animated: true)
  78. return true
  79. }
  80. }
  81. extension NCMenu: FloatingPanelControllerDelegate {
  82. func floatingPanel(_ fpc: FloatingPanelController, layoutFor size: CGSize) -> FloatingPanelLayout {
  83. return NCMenuFloatingPanelLayout(numberOfActions: self.actions.count, view: view)
  84. }
  85. func floatingPanel(_ fpc: FloatingPanelController, layoutFor newCollection: UITraitCollection) -> FloatingPanelLayout {
  86. return NCMenuFloatingPanelLayout(numberOfActions: self.actions.count, view: view)
  87. }
  88. func floatingPanel(_ fpc: FloatingPanelController, animatorForDismissingWith velocity: CGVector) -> UIViewPropertyAnimator {
  89. return UIViewPropertyAnimator(duration: 0.1, curve: .easeInOut)
  90. }
  91. func floatingPanel(_ fpc: FloatingPanelController, animatorForPresentingTo state: FloatingPanelState) -> UIViewPropertyAnimator {
  92. return UIViewPropertyAnimator(duration: 0.3, curve: .easeInOut)
  93. }
  94. func floatingPanelDidChangeState(_ fpc: FloatingPanelController) {
  95. guard fpc.state == .hidden else { return }
  96. fpc.dismiss(animated: false, completion: nil)
  97. }
  98. }
  99. class NCMenuFloatingPanelLayout: FloatingPanelLayout {
  100. var position: FloatingPanelPosition = .bottom
  101. var initialState: FloatingPanelState = .full
  102. var anchors: [FloatingPanelState : FloatingPanelLayoutAnchoring] {
  103. [
  104. .full: FloatingPanelLayoutAnchor(absoluteInset: topInset, edge: .top, referenceGuide: .superview)
  105. ]
  106. }
  107. let topInset: CGFloat
  108. init(numberOfActions: Int, view: UIView) {
  109. let bottomInset = UIApplication.shared.keyWindow?.rootViewController?.view.safeAreaInsets.bottom ?? 0
  110. let panelHeight = CGFloat(numberOfActions * 60) + bottomInset
  111. topInset = max(48, view.bounds.height - panelHeight)
  112. }
  113. func prepareLayout(surfaceView: UIView, in view: UIView) -> [NSLayoutConstraint] {
  114. return [
  115. surfaceView.leftAnchor.constraint(equalTo: view.leftAnchor, constant: 0),
  116. surfaceView.rightAnchor.constraint(equalTo: view.rightAnchor, constant: 0),
  117. ]
  118. }
  119. func backdropAlpha(for state: FloatingPanelState) -> CGFloat {
  120. return 0.2
  121. }
  122. }
  123. class NCMenuPanelController: FloatingPanelController {
  124. var parentPresenter: UIViewController?
  125. // MARK: - View Life Cycle
  126. override func viewDidLoad() {
  127. super.viewDidLoad()
  128. self.surfaceView.backgroundColor = NCBrandColor.shared.systemBackground
  129. self.isRemovalInteractionEnabled = true
  130. self.surfaceView.layer.cornerRadius = 16
  131. }
  132. }
  133. class NCMenuAction {
  134. let title: String
  135. let icon: UIImage
  136. let selectable: Bool
  137. var onTitle: String?
  138. var onIcon: UIImage?
  139. var selected: Bool = false
  140. var isOn: Bool = false
  141. var action: ((_ menuAction: NCMenuAction) -> Void)?
  142. init(title: String, icon: UIImage, action: ((_ menuAction: NCMenuAction) -> Void)?) {
  143. self.title = title
  144. self.icon = icon
  145. self.action = action
  146. self.selectable = false
  147. }
  148. init(title: String, icon: UIImage, onTitle: String? = nil, onIcon: UIImage? = nil, selected: Bool, on: Bool, action: ((_ menuAction: NCMenuAction) -> Void)?) {
  149. self.title = title
  150. self.icon = icon
  151. self.onTitle = onTitle ?? title
  152. self.onIcon = onIcon ?? icon
  153. self.action = action
  154. self.selected = selected
  155. self.isOn = on
  156. self.selectable = true
  157. }
  158. }