NCViewerImageDismissAnimationController.swift 9.0 KB

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  1. //
  2. // NCViewerImageDismissAnimationController.swift
  3. // Nextcloud
  4. //
  5. // Created by Suraj Thomas K on 7/19/18 Copyright © 2018 Al Tayer Group LLC..
  6. // Modify for Nextcloud by Marino Faggiana on 04/03/2020.
  7. // Copyright © 2019 Marino Faggiana. All rights reserved.
  8. //
  9. // Author Marino Faggiana <marino.faggiana@nextcloud.com>
  10. //
  11. // This program is free software: you can redistribute it and/or modify
  12. // it under the terms of the GNU General Public License as published by
  13. // the Free Software Foundation, either version 3 of the License, or
  14. // (at your option) any later version.
  15. //
  16. // This program is distributed in the hope that it will be useful,
  17. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  18. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  19. // GNU General Public License for more details.
  20. //
  21. // You should have received a copy of the GNU General Public License
  22. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  23. //
  24. internal class NCViewerImageDismissAnimationController: NSObject {
  25. private enum Constants {
  26. static let minimumVelocity: CGFloat = 15.0
  27. static let minimumTranslation: CGFloat = 0.25
  28. static let transitionDuration = 0.3
  29. static let updateFrameRate: CGFloat = 2400.0
  30. static let transitionSpeedFactor: CGFloat = 0.15
  31. static let minimumZoomDuringInteraction: CGFloat = 0.9
  32. }
  33. internal var image: UIImage?
  34. internal let gestureDirection: NCViewerImageViewController.GestureDirection
  35. internal weak var viewController: NCViewerImageViewController?
  36. internal var interactionInProgress = false
  37. private lazy var imageView = UIImageView()
  38. private var timer: Timer?
  39. private var distanceToMove: CGPoint = .zero
  40. private var relativePosition: CGPoint = .zero
  41. private var progressValue: CGFloat {
  42. return (gestureDirection == .horizontal) ? relativePosition.y : relativePosition.x
  43. }
  44. private var shouldZoomOutOnInteraction = false
  45. init(
  46. image: UIImage? = nil,
  47. gestureDirection: NCViewerImageViewController.GestureDirection,
  48. viewController: NCViewerImageViewController
  49. ) {
  50. self.image = image
  51. self.gestureDirection = gestureDirection
  52. self.viewController = viewController
  53. }
  54. internal func handleInteractiveTransition(_ recognizer: UIPanGestureRecognizer) {
  55. let translation = recognizer.translation(in: recognizer.view)
  56. let progress = CGPoint(
  57. x: translation.x / UIScreen.main.bounds.size.width,
  58. y: translation.y / UIScreen.main.bounds.size.height
  59. )
  60. switch recognizer.state {
  61. case .began:
  62. beginTransition()
  63. fallthrough
  64. case .changed:
  65. relativePosition = progress
  66. updateTransition()
  67. case .ended, .cancelled, .failed:
  68. var toMove: CGFloat = 0.0
  69. if abs(progressValue) > Constants.minimumTranslation {
  70. if let viewController = viewController,
  71. let targetFrame = viewController.dataSource?.targetFrameForDismissal(viewController) {
  72. animateToTargetFrame(targetFrame)
  73. return
  74. } else {
  75. toMove = (progressValue / abs(progressValue))
  76. }
  77. } else {
  78. toMove = -progressValue
  79. }
  80. if gestureDirection == .horizontal {
  81. distanceToMove.x = -relativePosition.x
  82. distanceToMove.y = toMove
  83. } else {
  84. distanceToMove.x = toMove
  85. distanceToMove.y = -relativePosition.y
  86. }
  87. if timer == nil {
  88. timer = Timer.scheduledTimer(
  89. timeInterval: 1.0/Double(Constants.updateFrameRate),
  90. target: self,
  91. selector: #selector(update(_:)),
  92. userInfo: nil,
  93. repeats: true
  94. )
  95. }
  96. default:
  97. break
  98. }
  99. }
  100. internal func animateToTargetFrame(_ target: CGRect) {
  101. let frame = imageViewFrame(for: imageView.bounds.size, in: target, mode: .scaleAspectFill)
  102. UIView.animate(withDuration: Constants.transitionDuration, animations: {
  103. self.imageView.frame = frame
  104. }) { finished in
  105. if finished {
  106. self.interactionInProgress = false
  107. if self.gestureDirection == .horizontal {
  108. self.relativePosition.y = -1.0
  109. } else {
  110. self.relativePosition.x = -1.0
  111. }
  112. self.finishTransition()
  113. }
  114. }
  115. }
  116. @objc private func update(_ timeInterval: TimeInterval) {
  117. let speed = (Constants.updateFrameRate * Constants.transitionSpeedFactor)
  118. let xDistance = distanceToMove.x / speed
  119. let yDistance = distanceToMove.y / speed
  120. distanceToMove.x -= xDistance
  121. distanceToMove.y -= yDistance
  122. relativePosition.x += xDistance
  123. relativePosition.y += yDistance
  124. updateTransition()
  125. let translation = CGPoint(
  126. x: xDistance * (UIScreen.main.bounds.size.width),
  127. y: yDistance * (UIScreen.main.bounds.size.height)
  128. )
  129. let directionalTranslation = (gestureDirection == .horizontal) ? translation.y : translation.x
  130. if abs(directionalTranslation) < 1.0 {
  131. relativePosition.x += distanceToMove.x
  132. relativePosition.y += distanceToMove.y
  133. updateTransition()
  134. interactionInProgress = false
  135. finishTransition()
  136. }
  137. }
  138. internal func beginTransition() {
  139. shouldZoomOutOnInteraction = false
  140. if let viewController = viewController {
  141. shouldZoomOutOnInteraction = viewController.dataSource?.targetFrameForDismissal(viewController) != nil
  142. }
  143. createTransitionViews()
  144. viewController?.mediaContainerView.isHidden = true
  145. }
  146. private func finishTransition() {
  147. distanceToMove = .zero
  148. timer?.invalidate()
  149. timer = nil
  150. imageView.removeFromSuperview()
  151. let directionalPosition = (gestureDirection == .horizontal) ? relativePosition.y : relativePosition.x
  152. if directionalPosition != 0.0 {
  153. viewController?.dismiss(animated: false, completion: {
  154. self.viewController?.delegate?.viewerImageViewControllerDismiss()
  155. })
  156. } else {
  157. viewController?.mediaContainerView.isHidden = false
  158. }
  159. }
  160. private func createTransitionViews() {
  161. imageView.image = image
  162. imageView.frame = imageViewFrame(
  163. for: image?.size ?? .zero,
  164. in: viewController?.view.bounds ?? .zero
  165. )
  166. viewController?.view.addSubview(imageView)
  167. imageView.transform = CGAffineTransform.identity
  168. }
  169. private func updateTransition() {
  170. var transform = CGAffineTransform.identity
  171. let directionalPosition = (gestureDirection == .horizontal) ? relativePosition.y : relativePosition.x
  172. if shouldZoomOutOnInteraction {
  173. let scale = CGFloat.maximum(Constants.minimumZoomDuringInteraction, 1.0 - abs(directionalPosition))
  174. transform = transform.scaledBy(x: scale, y: scale)
  175. }
  176. if gestureDirection == .horizontal {
  177. transform = transform.translatedBy(
  178. x: shouldZoomOutOnInteraction ? relativePosition.x * UIScreen.main.bounds.size.width : 0.0,
  179. y: relativePosition.y * UIScreen.main.bounds.size.height
  180. )
  181. } else {
  182. transform = transform.translatedBy(
  183. x: relativePosition.x * UIScreen.main.bounds.size.width,
  184. y: shouldZoomOutOnInteraction ? relativePosition.y * UIScreen.main.bounds.size.height : 0.0
  185. )
  186. }
  187. imageView.transform = transform
  188. }
  189. private func imageViewFrame(for imageSize: CGSize, in frame: CGRect, mode: UIView.ContentMode = .scaleAspectFit) -> CGRect {
  190. guard imageSize != .zero,
  191. mode == .scaleAspectFit || mode == .scaleAspectFill else {
  192. return frame
  193. }
  194. var targetImageSize = frame.size
  195. let aspectHeight = frame.size.width / imageSize.width * imageSize.height
  196. let aspectWidth = frame.size.height / imageSize.height * imageSize.width
  197. if imageSize.width / imageSize.height > frame.size.width / frame.size.height {
  198. if mode == .scaleAspectFit {
  199. targetImageSize.height = aspectHeight
  200. } else {
  201. targetImageSize.width = aspectWidth
  202. }
  203. } else {
  204. if mode == .scaleAspectFit {
  205. targetImageSize.width = aspectWidth
  206. } else {
  207. targetImageSize.height = aspectHeight
  208. }
  209. }
  210. let x = frame.minX + (frame.size.width - targetImageSize.width) / 2.0
  211. let y = frame.minY + (frame.size.height - targetImageSize.height) / 2.0
  212. return CGRect(origin: CGPoint(x: x, y: y), size: targetImageSize)
  213. }
  214. }