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- #import <Foundation/Foundation.h>
- #import <QuartzCore/QuartzCore.h>
- #import "CAShapeLayerWithClipRender.h"
- /*!
- * Overrides Apple's CAShapeLayer purely to change one method, so that hit-testing
- * is done by checking whether the hit point lies:
- *
- * "inside ANY part of the layer's CGPath"
- *
- * This is used exclusively by SVGShapeElement, but in theory works for any SVG*Element class that
- * uses CGPath to render itself.
- *
- * This is more useful than Apple's default implementation, but it might cause unexpected
- * problems in other code (not that I'm aware of any - this override appears to be a common
- * implementation, c.f. http://stackoverflow.com/questions/2944064/hit-testing-with-calayer-using-the-alpha-properties-of-the-calayer-contents
- *
- * TODO: should this layer be used in SVGEllipseElement, SVGPolygonElement, etc?
- */
- @interface CAShapeLayerWithHitTest : CAShapeLayerWithClipRender {
-
- }
- @end
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