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- #import "SVGKImageView.h"
- @implementation SVGKImageView
- @synthesize image = _image;
- @synthesize showBorder = _showBorder;
- - (id)init
- {
- if( [self class] == [SVGKImageView class ])
- {
- NSAssert(false, @"You cannot init this class directly. Instead, use a subclass e.g. SVGKFastImageView");
-
- return nil;
- }
- else
- return [super init];
- }
- -(id)initWithFrame:(CGRect)frame
- {
- if( [self class] == [SVGKImageView class ])
- {
- NSAssert(false, @"You cannot init this class directly. Instead, use a subclass e.g. SVGKFastImageView");
-
- return nil;
- }
- else
- return [super initWithFrame:frame];
- }
- - (id)initWithCoder:(NSCoder *)aDecoder
- {
- if( [self class] == [SVGKImageView class ])
- {
- NSAssert(false, @"Xcode is trying to load this class from a StoryBoard or from a NIB/XIB files. You cannot init this class directly - in your Storyboard/NIB file, set the Class type to one of the subclasses, e.g. SVGKFastImageView");
-
- return nil;
- }
- else
- return [super initWithCoder:aDecoder];
- }
- - (id)initWithSVGKImage:(SVGKImage*) im
- {
- NSAssert(false, @"Your subclass implementation is broken, it should be calling [super init] not [super initWithSVGKImage:]. Instead, use a subclass e.g. SVGKFastImageView");
-
- return nil;
- }
- /**
- The intrinsic sized of the image view.
-
- This is useful for playing nicely with autolayout.
- @return The size of the image if it has one, or CGSizeZero if not
- */
- - (CGSize)intrinsicContentSize {
- if ([self.image hasSize]) {
- return self.image.size;
- }
- return CGSizeZero;
- }
- #if SVGKIT_MAC
- - (BOOL)isFlipped {
- return YES;
- }
- #endif
- @end
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