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- ////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 Realm Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- //
- ////////////////////////////////////////////////////////////////////////////
- #import "DrawPath.h"
- @implementation DrawPath
- @dynamic path;
- - (UIBezierPath *)path {
- UIBezierPath *path = [UIBezierPath bezierPath];
- path.lineWidth = 4.0f;
- NSUInteger index = 0;
- for (DrawPoint *point in self.points) {
- if (index == 0) {
- [path moveToPoint:point.cgPoint];
- } else {
- [path addLineToPoint:point.cgPoint];
- }
- index++;
- }
- return path;
- }
- @end
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