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- ////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2015 Realm Inc.
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- //
- ////////////////////////////////////////////////////////////////////////////
- // Asynchronously submits build information to Realm if running in an iOS
- // simulator or on OS X if a debugger is attached. Does nothing if running on an
- // iOS / watchOS device or if a debugger is *not* attached.
- //
- // To be clear: this does *not* run when your app is in production or on
- // your end-user’s devices; it will only run in the simulator or when a debugger
- // is attached.
- //
- // Why are we doing this? In short, because it helps us build a better product
- // for you. None of the data personally identifies you, your employer or your
- // app, but it *will* help us understand what language you use, what iOS
- // versions you target, etc. Having this info will help prioritizing our time,
- // adding new features and deprecating old features. Collecting an anonymized
- // bundle & anonymized MAC is the only way for us to count actual usage of the
- // other metrics accurately. If we don’t have a way to deduplicate the info
- // reported, it will be useless, as a single developer building their Swift app
- // 10 times would report 10 times more than a single Objective-C developer that
- // only builds once, making the data all but useless.
- // No one likes sharing data unless it’s necessary, we get it, and we’ve
- // debated adding this for a long long time. Since Realm is a free product
- // without an email signup, we feel this is a necessary step so we can collect
- // relevant data to build a better product for you. If you truly, absolutely
- // feel compelled to not send this data back to Realm, then you can set an env
- // variable named REALM_DISABLE_ANALYTICS. Since Realm is free we believe
- // letting these analytics run is a small price to pay for the product & support
- // we give you.
- //
- // Currently the following information is reported:
- // - What version of Realm is being used, and from which language (obj-c or Swift).
- // - What version of OS X it's running on (in case Xcode aggressively drops
- // support for older versions again, we need to know what we need to support).
- // - The minimum iOS/OS X version that the application is targeting (again, to
- // help us decide what versions we need to support).
- // - An anonymous MAC address and bundle ID to aggregate the other information on.
- // - What version of Swift is being used (if applicable).
- void RLMSendAnalytics();
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