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- #import "HRCgUtil.h"
- void HRSetRoundedRectanglePath(CGContextRef context,const CGRect rect,CGFloat radius){
- CGFloat lx = CGRectGetMinX(rect);
- CGFloat cx = CGRectGetMidX(rect);
- CGFloat rx = CGRectGetMaxX(rect);
- CGFloat by = CGRectGetMinY(rect);
- CGFloat cy = CGRectGetMidY(rect);
- CGFloat ty = CGRectGetMaxY(rect);
-
- CGContextMoveToPoint(context, lx, cy);
- CGContextAddArcToPoint(context, lx, by, cx, by, radius);
- CGContextAddArcToPoint(context, rx, by, rx, cy, radius);
- CGContextAddArcToPoint(context, rx, ty, cx, ty, radius);
- CGContextAddArcToPoint(context, lx, ty, lx, cy, radius);
- CGContextClosePath(context);
- }
- void HRDrawSquareColorBatch(CGContextRef context,CGPoint position,HRRGBColor* color,float size){
- float cx = position.x;
- float cy = position.y;
-
- float rRize = size;
- float backRSize = rRize + 3.0f;
- float shadowRSize = backRSize + 3.0f;
-
- CGRect rectEllipse = CGRectMake(cx - rRize, cy - rRize, rRize*2, rRize*2);
- CGRect rectBackEllipse = CGRectMake(cx - backRSize, cy - backRSize, backRSize*2, backRSize*2);
- CGRect rectShadowEllipse = CGRectMake(cx - shadowRSize, cy - shadowRSize, shadowRSize*2, shadowRSize*2);
-
- CGContextSaveGState(context);
- HRSetRoundedRectanglePath(context, rectBackEllipse,8.0f);
- CGContextClip(context);
- HRSetRoundedRectanglePath(context, rectShadowEllipse,8.0f);
- CGContextSetLineWidth(context, 5.5f);
- [[UIColor whiteColor] set];
- CGContextSetShadowWithColor(context, CGSizeMake(0.0f, 1.0f), 4.0f, [UIColor colorWithWhite:0.0f alpha:0.2f].CGColor);
- CGContextDrawPath(context, kCGPathStroke);
- CGContextRestoreGState(context);
-
- CGContextSaveGState(context);
- CGContextSetRGBFillColor(context, color->r, color->g, color->b, 1.0f);
- CGContextSetShadowWithColor(context, CGSizeMake(0.0f, 0.5f), 0.5f, [UIColor colorWithWhite:0.0f alpha:0.2f].CGColor);
- HRSetRoundedRectanglePath(context, rectEllipse,5.0f);
- CGContextDrawPath(context, kCGPathFill);
- CGContextRestoreGState(context);
- }
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