OneWayPanGestureRecognizer.swift 2.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869
  1. // MIT License
  2. //
  3. // Copyright (c) 2021 Daniel Gauthier
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in all
  13. // copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  21. // SOFTWARE.
  22. //
  23. // From https://github.com/danielmgauthier/ViewControllerTransitionExample
  24. // SPDX-License-Identifier: MIT
  25. import UIKit
  26. enum OneWayPanGestureDirection {
  27. case up
  28. case down
  29. }
  30. class OneWayPanGestureRecognizer: UIPanGestureRecognizer {
  31. var drag: Bool = false
  32. var moveX: Int = 0
  33. var moveY: Int = 0
  34. var direction: OneWayPanGestureDirection = .down
  35. override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
  36. super.touchesMoved(touches, with: event)
  37. if state == .failed {
  38. return
  39. }
  40. let touch: UITouch = touches.first! as UITouch
  41. let nowPoint: CGPoint = touch.location(in: view)
  42. let prevPoint: CGPoint = touch.previousLocation(in: view)
  43. moveX += Int(prevPoint.x - nowPoint.x)
  44. moveY += Int(prevPoint.y - nowPoint.y)
  45. if !drag {
  46. if moveY == 0 {
  47. drag = false
  48. } else if (direction == .down && moveY > 0) || (direction == .up && moveY < 0) {
  49. state = .failed
  50. } else {
  51. drag = true
  52. }
  53. }
  54. }
  55. override func reset() {
  56. super.reset()
  57. drag = false
  58. moveX = 0
  59. moveY = 0
  60. }
  61. }