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- // MIT License
- //
- // Copyright (c) 2021 Daniel Gauthier
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- // SOFTWARE.
- //
- // From https://github.com/danielmgauthier/ViewControllerTransitionExample
- // SPDX-License-Identifier: MIT
- import UIKit
- enum OneWayPanGestureDirection {
- case up
- case down
- }
- class OneWayPanGestureRecognizer: UIPanGestureRecognizer {
- var drag: Bool = false
- var moveX: Int = 0
- var moveY: Int = 0
- var direction: OneWayPanGestureDirection = .down
- override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
- super.touchesMoved(touches, with: event)
- if state == .failed {
- return
- }
- let touch: UITouch = touches.first! as UITouch
- let nowPoint: CGPoint = touch.location(in: view)
- let prevPoint: CGPoint = touch.previousLocation(in: view)
- moveX += Int(prevPoint.x - nowPoint.x)
- moveY += Int(prevPoint.y - nowPoint.y)
- if !drag {
- if moveY == 0 {
- drag = false
- } else if (direction == .down && moveY > 0) || (direction == .up && moveY < 0) {
- state = .failed
- } else {
- drag = true
- }
- }
- }
- override func reset() {
- super.reset()
- drag = false
- moveX = 0
- moveY = 0
- }
- }
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