RLMRealmUtil.hpp 1.4 KB

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  1. ////////////////////////////////////////////////////////////////////////////
  2. //
  3. // Copyright 2014 Realm Inc.
  4. //
  5. // Licensed under the Apache License, Version 2.0 (the "License");
  6. // you may not use this file except in compliance with the License.
  7. // You may obtain a copy of the License at
  8. //
  9. // http://www.apache.org/licenses/LICENSE-2.0
  10. //
  11. // Unless required by applicable law or agreed to in writing, software
  12. // distributed under the License is distributed on an "AS IS" BASIS,
  13. // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  14. // See the License for the specific language governing permissions and
  15. // limitations under the License.
  16. //
  17. ////////////////////////////////////////////////////////////////////////////
  18. #import <memory>
  19. #import <string>
  20. @class RLMRealm;
  21. namespace realm {
  22. class BindingContext;
  23. }
  24. // Add a Realm to the weak cache
  25. void RLMCacheRealm(std::string const& path, RLMRealm *realm);
  26. // Get a Realm for the given path which can be used on the current thread
  27. RLMRealm *RLMGetThreadLocalCachedRealmForPath(std::string const& path);
  28. // Get a Realm for the given path
  29. RLMRealm *RLMGetAnyCachedRealmForPath(std::string const& path);
  30. // Clear the weak cache of Realms
  31. void RLMClearRealmCache();
  32. // Check if the current thread is currently within a running CFRunLoop
  33. bool RLMIsInRunLoop();
  34. std::unique_ptr<realm::BindingContext> RLMCreateBindingContext(RLMRealm *realm);