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- //
- // NCViewerImageDismissAnimationController.swift
- // Nextcloud
- //
- // Created by Suraj Thomas K on 7/19/18 Copyright © 2018 Al Tayer Group LLC..
- // Modify for Nextcloud by Marino Faggiana on 04/03/2020.
- //
- // Author Marino Faggiana <marino.faggiana@nextcloud.com>
- //
- // This program is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- //
- internal class NCViewerImageDismissAnimationController: NSObject {
- private enum Constants {
- static let minimumVelocity: CGFloat = 15.0
- static let minimumTranslation: CGFloat = 0.25
- static let transitionDuration = 0.3
- static let updateFrameRate: CGFloat = 2400.0
- static let transitionSpeedFactor: CGFloat = 0.15
- static let minimumZoomDuringInteraction: CGFloat = 0.9
- }
- internal var image: UIImage?
- internal let gestureDirection: NCViewerImageViewController.GestureDirection
- internal weak var viewController: NCViewerImageViewController?
- internal var interactionInProgress = false
- private lazy var imageView = UIImageView()
- private var timer: Timer?
- private var distanceToMove: CGPoint = .zero
- private var relativePosition: CGPoint = .zero
- private var progressValue: CGFloat {
- return (gestureDirection == .horizontal) ? relativePosition.y : relativePosition.x
- }
- private var shouldZoomOutOnInteraction = false
- init(
- image: UIImage? = nil,
- gestureDirection: NCViewerImageViewController.GestureDirection,
- viewController: NCViewerImageViewController
- ) {
- self.image = image
- self.gestureDirection = gestureDirection
- self.viewController = viewController
- }
- internal func handleInteractiveTransition(_ recognizer: UIPanGestureRecognizer) {
- let translation = recognizer.translation(in: recognizer.view)
- let progress = CGPoint(
- x: translation.x / UIScreen.main.bounds.size.width,
- y: translation.y / UIScreen.main.bounds.size.height
- )
- switch recognizer.state {
- case .began:
- beginTransition()
- fallthrough
- case .changed:
- relativePosition = progress
- updateTransition()
- case .ended, .cancelled, .failed:
- var toMove: CGFloat = 0.0
- if abs(progressValue) > Constants.minimumTranslation {
- if let viewController = viewController,
- let targetFrame = viewController.dataSource?.targetFrameForDismissal(viewController) {
- animateToTargetFrame(targetFrame)
- return
- } else {
- toMove = (progressValue / abs(progressValue))
- }
- } else {
- toMove = -progressValue
- }
- if gestureDirection == .horizontal {
- distanceToMove.x = -relativePosition.x
- distanceToMove.y = toMove
- } else {
- distanceToMove.x = toMove
- distanceToMove.y = -relativePosition.y
- }
- if timer == nil {
- timer = Timer.scheduledTimer(
- timeInterval: 1.0/Double(Constants.updateFrameRate),
- target: self,
- selector: #selector(update(_:)),
- userInfo: nil,
- repeats: true
- )
- }
- default:
- break
- }
- }
- internal func animateToTargetFrame(_ target: CGRect) {
- let frame = imageViewFrame(for: imageView.bounds.size, in: target, mode: .scaleAspectFill)
- UIView.animate(withDuration: Constants.transitionDuration, animations: {
-
- self.imageView.frame = frame
-
- }) { finished in
- if finished {
- self.interactionInProgress = false
- if self.gestureDirection == .horizontal {
- self.relativePosition.y = -1.0
- } else {
- self.relativePosition.x = -1.0
- }
- self.finishTransition()
- }
- }
- }
- @objc private func update(_ timeInterval: TimeInterval) {
- let speed = (Constants.updateFrameRate * Constants.transitionSpeedFactor)
- let xDistance = distanceToMove.x / speed
- let yDistance = distanceToMove.y / speed
- distanceToMove.x -= xDistance
- distanceToMove.y -= yDistance
- relativePosition.x += xDistance
- relativePosition.y += yDistance
- updateTransition()
- let translation = CGPoint(
- x: xDistance * (UIScreen.main.bounds.size.width),
- y: yDistance * (UIScreen.main.bounds.size.height)
- )
- let directionalTranslation = (gestureDirection == .horizontal) ? translation.y : translation.x
- if abs(directionalTranslation) < 1.0 {
- relativePosition.x += distanceToMove.x
- relativePosition.y += distanceToMove.y
- updateTransition()
- interactionInProgress = false
- finishTransition()
- }
- }
- internal func beginTransition() {
- shouldZoomOutOnInteraction = false
- if let viewController = viewController {
- shouldZoomOutOnInteraction = viewController.dataSource?.targetFrameForDismissal(viewController) != nil
- }
- createTransitionViews()
- viewController?.mediaContainerView.isHidden = true
- }
- private func finishTransition() {
- distanceToMove = .zero
- timer?.invalidate()
- timer = nil
- imageView.removeFromSuperview()
- let directionalPosition = (gestureDirection == .horizontal) ? relativePosition.y : relativePosition.x
- if directionalPosition != 0.0 {
- viewController?.dismiss(animated: false, completion: {
- self.viewController?.delegate?.viewerImageViewControllerDismiss()
- })
- } else {
- viewController?.mediaContainerView.isHidden = false
- }
- }
- private func createTransitionViews() {
- imageView.image = image
- imageView.frame = imageViewFrame(
- for: image?.size ?? .zero,
- in: viewController?.view.bounds ?? .zero
- )
- viewController?.view.addSubview(imageView)
- imageView.transform = CGAffineTransform.identity
- }
- private func updateTransition() {
- var transform = CGAffineTransform.identity
- let directionalPosition = (gestureDirection == .horizontal) ? relativePosition.y : relativePosition.x
- if shouldZoomOutOnInteraction {
- let scale = CGFloat.maximum(Constants.minimumZoomDuringInteraction, 1.0 - abs(directionalPosition))
- transform = transform.scaledBy(x: scale, y: scale)
- }
- if gestureDirection == .horizontal {
- transform = transform.translatedBy(
- x: shouldZoomOutOnInteraction ? relativePosition.x * UIScreen.main.bounds.size.width : 0.0,
- y: relativePosition.y * UIScreen.main.bounds.size.height
- )
- } else {
- transform = transform.translatedBy(
- x: relativePosition.x * UIScreen.main.bounds.size.width,
- y: shouldZoomOutOnInteraction ? relativePosition.y * UIScreen.main.bounds.size.height : 0.0
- )
- }
- imageView.transform = transform
- }
- private func imageViewFrame(for imageSize: CGSize, in frame: CGRect, mode: UIView.ContentMode = .scaleAspectFit) -> CGRect {
- guard imageSize != .zero,
- mode == .scaleAspectFit || mode == .scaleAspectFill else {
- return frame
- }
- var targetImageSize = frame.size
- let aspectHeight = frame.size.width / imageSize.width * imageSize.height
- let aspectWidth = frame.size.height / imageSize.height * imageSize.width
- if imageSize.width / imageSize.height > frame.size.width / frame.size.height {
- if mode == .scaleAspectFit {
- targetImageSize.height = aspectHeight
- } else {
- targetImageSize.width = aspectWidth
- }
- } else {
- if mode == .scaleAspectFit {
- targetImageSize.width = aspectWidth
- } else {
- targetImageSize.height = aspectHeight
- }
- }
- let x = frame.minX + (frame.size.width - targetImageSize.width) / 2.0
- let y = frame.minY + (frame.size.height - targetImageSize.height) / 2.0
- return CGRect(origin: CGPoint(x: x, y: y), size: targetImageSize)
- }
- }
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