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- #import "SVGMatrix.h"
- @implementation SVGMatrix
- @synthesize a,b,c,d,e,f;
- -(SVGMatrix*) multiply:(SVGMatrix*) secondMatrix { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
- -(SVGMatrix*) inverse { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
- -(SVGMatrix*) translate:(float) x y:(float) y { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
- -(SVGMatrix*) scale:(float) scaleFactor { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
- -(SVGMatrix*) scaleNonUniform:(float) scaleFactorX scaleFactorY:(float) scaleFactorY { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
- -(SVGMatrix*) rotate:(float) angle { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
- -(SVGMatrix*) rotateFromVector:(float) x y:(float) y { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
- -(SVGMatrix*) flipX { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
- -(SVGMatrix*) flipY { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
- -(SVGMatrix*) skewX:(float) angle { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
- -(SVGMatrix*) skewY:(float) angle { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
- @end
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