SVGMatrix.m 1.1 KB

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  1. #import "SVGMatrix.h"
  2. @implementation SVGMatrix
  3. @synthesize a,b,c,d,e,f;
  4. -(SVGMatrix*) multiply:(SVGMatrix*) secondMatrix { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
  5. -(SVGMatrix*) inverse { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
  6. -(SVGMatrix*) translate:(float) x y:(float) y { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
  7. -(SVGMatrix*) scale:(float) scaleFactor { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
  8. -(SVGMatrix*) scaleNonUniform:(float) scaleFactorX scaleFactorY:(float) scaleFactorY { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
  9. -(SVGMatrix*) rotate:(float) angle { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
  10. -(SVGMatrix*) rotateFromVector:(float) x y:(float) y { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
  11. -(SVGMatrix*) flipX { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
  12. -(SVGMatrix*) flipY { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
  13. -(SVGMatrix*) skewX:(float) angle { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
  14. -(SVGMatrix*) skewY:(float) angle { NSAssert( FALSE, @"Not implemented yet" ); return nil; }
  15. @end