123456789101112131415161718192021 |
- #import <Foundation/Foundation.h>
- #import <QuartzCore/QuartzCore.h>
- #import "CALayerWithClipRender.h"
- /*!
- * Overrides Apple's CALayer purely to change one method, so that hit-testing
- * is done by checking whether the hit point lies:
- *
- * "inside ANY of my child sub-layers (some of which have over-ridden hit-testing too)"
- *
- * This implementation is used by SVGGElement (for obvious reasons!)
- *
- * This is more useful than Apple's default implementation, but it might cause unexpected
- * problems in other code (not that I'm aware of any - this override appears to be a common
- * implementation, c.f. http://stackoverflow.com/questions/2944064/hit-testing-with-calayer-using-the-alpha-properties-of-the-calayer-contents
- */
- @interface CALayerWithChildHitTest : CALayerWithClipRender {
-
- }
- @end
|